Tue August 21 2018
by Charlie Fripp
Fans of Tomb Raider who opt to fork out the big bucks for Nvidia’s newly-announced RTX platform, will be glad to learn that Shadow of the Tomb Raider is being developed to feature real-time ray tracing as a rendering technique.
“We had an excellent partnership with NVIDIA on Rise of the Tomb Raider,” said Rich Briggs, Senior Brand Director at Crystal Dynamics. “Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.”
“An iconic pop culture figure like Lara Croft deserves the cinematic treatment that ray tracing can deliver,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “As soon as we first experienced NVIDIA RTX in our lab, it was clear that Square Enix, Eidos-Montréal, and Crystal Dynamics would be ideal partners to debut it with.”
But what exactly is Real-time ray tracing?
Well according to Nvidia, its an innovative rendering technique.
“Long considered the definitive solution for realistic and lifelike lighting, reflections, and shadows, ray tracing offers a level of realism far beyond what is possible using traditional rendering techniques. Ray tracing has been used for years to pre-render life-like worlds in movies. Until now, it has been too demanding to be practical for real-time, interactive gaming, which requires fast frame rates and low latency,” it said.
Watch the full Shadow of the Tomb Raider Technology Trailer below: